Lord Of The Rings Battle For Middle Earth 2 Patch 1.01 Crack
this game is a bit more complex then the movie but the story is not much different. i like the way the game plays. it is a bit like call of duty for the pc. the battles are more realistic then the movie battles. the movie battles were more like game overs. this game is more like a game of war. it is more like you are in a war. you are in the middle of a battle.
but magic isnt all that is new to the game. theres also a new class of fighter, the ranger. a ranger is more hands-on than a warrior, always fighting alongside the players allies and never on his own. a ranger can also avoid battle altogether – as long as you dont have a ring of moria, you can turn invisible. but most of all, a ranger can call upon the spirit of the ranger. while a player can only have one of the rings that a ranger can use, he can also earn more by slaying enemies in the game. the more opponents you slay, the more rings you earn. youll eventually be able to buy new rings of your own using these. but even if you dont use your rings or rangers spells, youll always have access to your weapons, which can be upgraded to make them more powerful.
the bad campaign takes place west of the misty mountains, in what was originally the kingdom of gondor, now occupied by the lord of the rings. it follows the fellowship of men led by gandalf the white. the campaign begins with the great folk of the rohirrim, led by aragorn, riding west to face the forces of sauron. from there, the campaign takes us to locations that only a few of the characters visited in the books, and which were only vaguely hinted at in the scripts. these are some of the most important moments in the history of middle-earth. we learn about the council of elrond and the war in orthanc; we visit osgiliath and see how the rohirrim deal with the threat to their homeland; we see gollum’s barrow-downs and encounter the witch-king of angmar; we see aragorn receive a vision of the future, and then we watch him and the rest of the great host ride out into the west to fight the forces of the dark lord.
fargos castles designs were not only informed by his passion for tolkien and his work, they were also, like much of his career, informed by his and his friends love of the world of dungeons & dragons. i cant say for sure that the more fantastical aspects of the tolkiens story, such as the evil ring of barad-dur, would have stood up to such a test of rigorous fidelity, but there is no doubt that a major influence on his designs was the idea of the epic fantasy roleplaying game of the time. he was no stranger to the genre himself, having worked on the first official adaptation of dungeons & dragons for tsr in the early 80s. fargos vision for a roleplaying game based on tolkiens work would have been the ultimate in fidelity, but in the end he never got the chance to put his design to the test. after interplay was absorbed by vivendi, fargos vision for a lord of the rings game was quietly abandoned, and the company moved on to other projects. in a sense, it wasnt that bad of a thing. the company had already shown that it could make a hit game based on a popular intellectual property, and that a huge and devoted fan base was out there, waiting for a new official game. thus far, the only game in the lord of the rings series is a few mediocre, awkward, and frankly uninspired battle for middle earth ports. for many fans, a new official game, made by someone who both understood tolkien and made games for a living, would have been long overdue.
sadly, fargos passion for tolkien wasnt enough to make the lord of the rings series the defining work of his career. he made some good games, including the warlock of firetop mountain, but he never made another big hit like star trek or dungeons & dragons. and while fargos designs werent exactly a hit among the press, gamers seem to have liked what he did. ironically, the success of his games may have hastened his demise. while j.r. tolkiens literary heirs werent interested in making games based on his work, no doubt some fans were, and it may be that the design of fargos games may have influenced the development of the lord of the rings computer game at the interplay offices in vancouver. in any event, his designs will go down as a tremendous waste of talent.